OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: bedges on 26 Feb 2005, 22:37:24

Title: how to force a storm...
Post by: bedges on 26 Feb 2005, 22:37:24
Code: [Select]
0 setovercast 1
0 setrain 1

equals no rain, some nicotine-stained clouds and no thunder/lightning. is it dependant on the sliders within the editor, or does the script override those? i know the comref says "with overcast one storms and rain is very likely.", but is there a way of simply forcing the storm to maximum instantly?

i have looked in the usual places, in fact i'm going to stop saying that... i think it can be taken for granted by now :P
Title: Re:how to force a storm...
Post by: Big Nasty on 26 Feb 2005, 22:56:57
Rain takes a little time to get going sometimes. Also BIS standard rain is, to put it bluntly, Shit. Get yourself Llaumax sky or nam sky. Their effects are a little easier to appreciate.
http://ofp.gamezone.cz/index.php?showthis=7782
Title: Re:how to force a storm...
Post by: RujiK on 26 Feb 2005, 23:07:11
I would suggest trying to put this in a trigger, in the order you have, overcast first, then rain.
Title: Re:how to force a storm...
Post by: bedges on 26 Feb 2005, 23:17:56
mmm, same effect. i think as BigNasty suggests, this has more to do with the time i'm giving it, i.e. not a lot.

thanks anyways :)
Title: Re:how to force a storm...
Post by: THobson on 27 Feb 2005, 08:53:30
In my experience:

Quote
it dependant on the sliders within the editor, or does the script override those?
The scripts override the sliders
Quote
is there a way of simply forcing the storm to maximum instantly?
No

OFP hs a short memory when it comes to weather.  Put it in a loop to keep reminding it.