OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: ThEoNeAnDoNlY on 26 Feb 2005, 17:55:17

Title: count units == 0 script
Post by: ThEoNeAnDoNlY on 26 Feb 2005, 17:55:17

when i run a script like (gr1 count units == 0) && (gr2 count units == 0) etc. they often go very slowly.

how can i speed up the reaction time? i remember it being something like adding (alive _x) or somehting at the beggining but need help as i really cnt remember.

Guy
Title: Re:count units == 0 script
Post by: macguba on 26 Feb 2005, 18:32:11
"alive _x" count units grp1 == 0

Syntax not guaranteed.