OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: bedges on 21 Feb 2005, 22:47:49
-
i have no idea why this won't work. i've set up a mapanim, thus:
ForceMap true
mapAnimClear
mapAnimAdd [0, 1, getMarkerPos "middle_map"]
mapAnimCommit
@mapAnimDone
mapAnimAdd [5, 0.3, getMarkerPos "middle_map"]
mapAnimCommit
@mapAnimDone
~2
mapAnimAdd [0, 0.08, getMarkerPos "enemy_arrow_10"]
mapAnimCommit
@mapAnimDone
etc...
now, the map appears. fine. it's pointing at the correct marker. super. however, it gets to the second instruction (the zoom) and won't budge. oh it'll wait for the 5 seconds specified alright, but no zoomage.
the more peculiar fact is that this all seems to depend on the value of zoom used. for example, a zoom of 0.6 appears to work. 0.3 does not.
anyone know why?
-
Dunno. Maybe its just acting odd like it does when comparing editor map to in game map. You can zoom in much more in the editor than you can in the game. Wierd.
-
I seem to recall that MapAnim can't handle very close shots. But don't quote me on that, it was ages since I last used MapAnim.
:beat: *Gets Shot* :beat: