OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: greg147 on 19 Feb 2005, 20:20:45
-
Hi all,
How do you make a units mouth move (as in talking) without him actually saying anything via trigger?
Is it possible? :P
Thanks
-
you can do
unit switchMove "EffectStandTalk"
or just make a sound file, use Wav2Lip, and then not put the wav file in your mission folder.
-
Setmimic, use original OFP sound files, make your own .lip files from .wav (like Tyger said).
Setmimic doesn't actaully make the guy talk, but sets a facial expression. :P
-
@Tyger
Yeah, I tried that before. Thats my 'if talking doesn't work i'm gunna use this' backup plan ;D
Thing is, I have a close up conversation, and it looks abit strange without the guys mouths moving. :(
@GuiltyRoachKiller
With the making my own sound files, I have a slight problem. I don't have a microphone :-[
So I can't do that (unless anyone knows another way)
As for setmimic, I might try that. Does that just make the guy smile etc, or does it do something else ;)
-
For talking, use switchmoves and wav2lip. setMimic - which is pretty crap - is better for when the character is listening.
-
Aha.
OK, so I have a lip file taken from a de-pbo-ed red hammer mission (I don't really care about voices yet) ;)
How would I put that into one of my missions? :-\
-
Read the wav2lip tutorial/documentation. I suspect you need a sound file, even if its fake.
-
As Mac said, setmimic is crap for talking. And not having a mike, you can only take sounds and covert to .lip.
Then it all goes through the Description.ext and is called by:
loon12 say "SV0012"
If that's any help, plus read anything and everything on sound. Try the threads in the sound & cutscenes section, there is a good sticky in there. ;)