OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Dingmatt on 19 Feb 2005, 19:45:23
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Units Included
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   DSF Nuke Scud Beta 4 West,
   DSF Nuke Scud Beta 4 East,
   DSF Chemical Scud Beta 1 East,
New Features
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Radiation is now carried on the wind, look out for the dust or gas clouds.
Chemical Scud Beta 1 is incuded... more will follow.
Bug Fixed
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Explosion spawning has been corrected,
Radiation has had a new makeover,
Future developments
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An EMP blast is being coded,
Chemical and conventional warheads are being finalised,
Editor Syntex
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An AI controlled Scud can now be controlled through the editor using the following trigger syntex [1,(Time),(Target),(launcher)] exec {\DSF_RUSOPFOR\scripts\DSF_ScudLaunch.sqs}
For example:
[1,10,H,scud] exec {\DSF_RUSOPFOR\scripts\DSF_ScudLaunch.sqs}
Would once trigered will wait '10 seconds' before firing the rocket from a scud named 'scud' at a target named 'H'.
Known Bugs
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Problem: The west unit looks the same as the east unit.
Quickfix: Identify Friend or Foe can tell the difference though.
Solution: We are working on retexturing the west unit.
Download
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http://homepage.ntlworld.com/pauline.ingram/DSF_RUSOPFOR.rar
Contact us
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You can email us at dsf@dsfproductions.co.uk to report bugs and request stuff
OUr website is http://www.dsfproductions.co.uk
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lovely, good job :)
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I like the chemical scud especially. Got a bit of a 'scud storm' thing going with about 8 of them (ala Generals), on Lipany filled with civvies. The entire town was trashed! ;D Good idea with the moving nearestobjec thing too, not having to add any triggers.
:thumbsup:
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Yep.
Plug & Play all the way!
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Nahhhhh, bad luck,sorry guys:
I've tried to use an AI to control the nuke,I created a DSF_Nuke on the map.and this is the trigger I placed:
Activitation: Radio Alpha ; condition: this ; activitation : just like that mentioned above.
But when I start ,after I use the 001 call, nothing but this happened at the left up coner of the screen:
(Scudstate_Scud</#/+3)' Error scud state: Type number,expected object.
So does anybody know what hell that happened and what should I do??
Is this a unfixed bug in this ADDON??
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Jt, you are replying to messages 3 years old :blink: