OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: virgin4life on 17 Feb 2005, 07:55:06
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Hi guys, looked for this using serch but only got map-making posts.
Im trying to find a way to have the live-feed unit positions on the map ( like in the beginning campagin missions ) enabled.
I played a short campaign mission when the units were viewable in real time from the map, then went to fool around in the editor and played a mission and they were updating the units in the map there too.
Is there any way or script to enable it in custom missions? Makes the life of a unit commander so much more easier and realistic in that way. :)
Thanks alot
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Are you just talking about Cadet mode? I don't think there is any way you can enable it, but you can check to see whether the player is in cadet mode using the command cadetMode.
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this is relevant to a question i meant to ask - enemy positions and suchlike are shown in my mapanim. is this because i'm designing in cadet mode? i wanted to get rid of all those extra bits n bobs (like markers showing loons encountered etc.), and clearmapanim didn't work. is this just due to the play mode?
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Dunno. Probably.
Anyway, bin Cadet mode and never touch it again, that's my advice. All it does is turn off some of OFP's best features, like openness, reality and immersion.
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Makes sense.. Ill have to check it out.
As for the immersion stuff, i just like to have it own while designing missions to see if everything and everyone is coming together like i hope, otherwise i have id like to have it off, for realities sake.
Unless your a battalion commander and have one of those nifty real satelite field monitors that looks like a game of C&C with real soldiers:P