OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: FIRE on 12 Feb 2005, 22:43:24
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Hi, I am having trouble with making buildings respawn. I already have the long list of buildimg names, but im confused am i susposed to guess which building the names is? Also do need to make a trigger toware it reaspawns? Is it possible to make 1 huge trigger toware all buildings will respawn? Thx, Fire.
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Being a bear of very little brain, I have no idea what are you talking about. I cannot imagine any scenario in which a mission designer would want a building would respawn, the concept is utterly bizarre. It will be terrifyingly confusing for the player - he destroys a building, and then it reappears undestroyed????????? Is that what you want?
What are you trying to do? Is this for MP or SP? Do you want the buildings to respawn in a different place or the same place? Under what circumstances? Do you mean island buildings or buildings placed in the mission editor?
Oh, and
Welcome to the forum!
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I put a building repair script in some of my multiplayer maps. For buildings that are place by me in the editor it is fairly easy. I give each building a name, like hh1, hh2, hh3 etc and then run this:
#start
"_x setdammage 0" foreach [hh2,hh3,hh4,hh5,hh6,hh7,hh8,hh9,hh10,hh11,hh12,hh13,hh14,hh15,hh16,hh17,hh18,hh19,hh20,hh21,hh22,hh23,hh24,hh25,hh26,hh27,hh28]
"_x setdammage 0" foreach [hh29,hh30,hh31,hh32,hh33,hh34,hh35,hh36,hh37,hh38,hh39,hh40,hh41,hh42,hh43,hh44,hh45,hh46,hh47,hh48,hh49,hh50,hh51,hh52,hh53,hh54,hh55]
~2
goto "start"
It works just fine for MP, and doesn't appear to cause any lag. It may be possible to repair island buildings also, but I never seem to have any luck with the nearestbuilding command.