OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Terox on 06 Feb 2005, 23:02:47
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wrptool or wrpedit
being new to island making
could someone please quickly list the pro's and cons for each program
and offer an opinion on which they believe is the best program to use
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Hmmmmm.......well....I don't use WrpTool as it doesn't work too well with Windows Me, but.....
WrpTool can do islands larger than the standard 12.8 km X 12.8 km.
WrpEdit can only do 12.8 km X 12.8 km.
WrpTool produces 4WVR format wrp files, which is an unoptimised wrp file.
WrpEdit produces OPRW format, which is the format that BIS used for the game islands.....i.e. it is optimised.
WrpTool has many more functions than WrpEdt.
However, choosing which one to use is a personal preference mostly.....I like WrpEdit, it isn't as simple and limited as many people think, it can do more than most people know.....for instance it can display scripts.
Why don't you try both out.
If you have an island already made you could run a copy through Binarise to convert it to OPRW format and load it into WrpEdit........provided it is only 12.8 square kilometres that is.
Planck
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Hi!
I want to binarize my wrp (4WVR), but the bis binarize writes this error: String id 0 is not registered
Plz help me! How can I fix it, and what is this?
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If I remember this correctly, when you want to Binarize your island you put it in its own folder in the same place as the Binarize.exe is located.
Also in the folder containing your island you must place any custom textures you have used.
If you have used any OFP original textures from Data.pbo, then an Un-PBO'ed copy of the Data.pbo must also be present in the same location as the Binarize.exe
At the very least you need to have a folder called Data which contains all the original textures you have used.
EDIT: Your island folder should, I think, have the same name as your island.wrp.
Planck
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I prefer to use WRP Tool. I used WRP Edit for some time, but switched over after I realised using WRP Tool is much more efficient.
One thing I love about WRP Tool is the Road Tool. It allows you to place vast stretches of road in no time, while in WRP Edit you have to place each individual road piece by hand.
Another feature in WRP Tool I like is the ability to copy/paste and the objects placer. The objects placer is especially handy in making fences.
So if you have Windows XP, WRP Tool, in my opinion, is the way to go. However, as Planck said, it is a matter of personel prefence.
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If I remember this correctly, when you want to Binarize your island you put it in its own folder in the same place as the Binarize.exe is located.
Also in the folder containing your island you must place any custom textures you have used.
If you have used any OFP original textures from Data.pbo, then an Un-PBO'ed copy of the Data.pbo must also be present in the same location as the Binarize.exe
At the very least you need to have a folder called Data which contains all the original textures you have used.
EDIT: Your island folder should, I think, have the same name as your island.wrp.
Planck
I've done all of this before, but it don't works, and the error message, not about textures, or files.
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How big is your .wrp file?
If it isn't too big maybe you could send me a copy and I could try it out on my installation.
Planck
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How big is your .wrp file?
If it isn't too big maybe you could send me a copy and I could try it out on my installation.
Planck
My wrp is 7,5 Mbytes big, but the binarize didn't work with a new island with same textures and 2 trees :). So the error isn't in wrp.
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Post a copy of your bin.bat
Planck
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Post a copy of your bin.bat
Planck
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But what means this error message: String id 0 is not registered
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I've never seen that error before.
Are you going to post a copy of your bin.bat?
EDIT: Here is a copy of my bin.bat
@echo off
rem Cemove current content
del Opt\%1\*.*
rem Create target directory
mkdir Opt\%1
rem Perform binarization
binarize -textures=Opt -exclude=exclude.txt -tl %1 Opt\%1
rem Copy all except model and textures
xcopy %1 Opt\%1 /exclude:exclude.txt
Pause
rem Note: textures referenced from other addons or pbo files
rem can be found in corresponding Opt subdirectories (like Opt/Data)
:EndOfFile
Planck
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rem Model file optimization
rem Cemove current content
rd /s /q Opt\%1
rem Create target directory
mkdir Opt\%1
rem Perform binarization
binarize -textures=Opt -exclude=Opt\exclude.lst %1 Opt\%1
rem Copy all except model and textures
xcopy %1 Opt\%1 /exclude:exclude.txt
rem Note: textures referenced from other addons or pbo files
rem can be found in corresponding Opt subdirectories (like Opt/Data)
This is my bin.bat, original BIS. But with your bin.bat also have this error :(
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If this can help, my directory structure seems like this: (http://veszelyflex.uw.hu/bin1.JPG)
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Try putting your bin.bat somewhere safe.
Then replace it with a copy of mine..........see if there is a difference.
Planck
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Try putting your bin.bat somewhere safe.
Then replace it with a copy of mine..........see if there is a difference.
Planck
No there is no difference. But i going to try with the HWTL data, and data3d.
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OK........if that doesn't work, try downloading binarize again and re-installing it.
Planck
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I reinstalled binarize, and now that error disappeared. Now only this error: (http://veszelyflex.uw.hu/bin3.JPG)
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I think the problem is the windows xp :(
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This error comes up for me, too. I have never gotten binarize to work on .wrp files.
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This error comes up for me, too. I have never gotten binarize to work on .wrp files.
What operating system do u running?
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Windows XP
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It might be XP......I am running Windows Me.
Planck
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It might be XP......I am running Windows Me.
Planck
I can't run 9x based Windows, because the installer always freeze :(
So I think I can't do the binarize.
But do anyone know, it is possible to move the wrp objects with a script?
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I tried, to binarize p3d-s, and the binarize worked correctly! But with wrp-s don't work.
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I tried, to binarize p3d-s, and the binarize worked correctly! But with wrp-s don't work.
Yeah it is working!! I put everything from binarize directory, to my particion, without directory, and that is working! My wrp is in binarized OPRW format!
But the WRPedig 0.93 can't read that as Nogova wrp, because Nogova and my island in OPRW 3 format, and the WRPedit reads only the OPRW 2 format. :(
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But the WRPedig 0.93 can't read that as Nogova wrp, because Nogova and my island in OPRW 3 format, and the WRPedit reads only the OPRW 2 format.
If you still require to get it into WrpEdit, there is a way around that problem.
Let me know.
Planck
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No, it's not important, but thx.
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Do anyone know sites where I can download digital elevation map files (DEM) for free for my islands?
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Try here:
http://data.geocomm.com/catalog/index.html
The 30m DEM's of the US are free.
Planck
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Thx