OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: bedges on 03 Feb 2005, 10:18:54

Title: cargo slots...
Post by: bedges on 03 Feb 2005, 10:18:54
is there a way to define where in the cargo space of any vehicle a loon is placed using thismoveincargo? or is it a case of first in last out?

it's just so i can have two loons sat in cargo opposite each other rather than side by side.

thanks meantime :)
Title: Re:cargo slots...
Post by: THobson on 03 Feb 2005, 10:22:43
It is first in etc.  But you can use Game Logics to occupy seats you want to have empty.
Title: Re:cargo slots...
Post by: bedges on 03 Feb 2005, 10:35:22
game logics... mkay, i must read up on the use of them. never used em before, though i can see they're pretty useful.

cheers :)
Title: Re:cargo slots...
Post by: THobson on 03 Feb 2005, 11:15:17
They are funny things.  macguba has written a tutorial on them