OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: nmanjar on 30 Jan 2005, 21:01:57

Title: keep firing
Post by: nmanjar on 30 Jan 2005, 21:01:57
since units in op flashpoint are so accurate, usually theyll fire 1-3 shots and be done, but I want to make this a bit more realistic, and have my bradley take out the entire second story o na building or somethin


can I make it so units will continue firing , also with larger guns, with the particle effects it looks much more real and well ya know
Title: Re:keep firing
Post by: Dubieman on 31 Jan 2005, 02:41:54
Usually the solution is using high dispersion mags. JAM firefights can cause many riflemen to fire much more than usual. Or a high dispersion script. :P

But for large vehicles maybe just repeat the fire command. :-\

As for particle effects, no idea.
Title: Re:keep firing
Post by: Tyger on 01 Feb 2005, 02:05:12
you can use on of those invisible addons (which i have yet to find and dl my self :( ) and doFire at it. I've been told that units and vehicles will take all measures to try and kill it. :D
Title: Re:keep firing
Post by: macguba on 01 Feb 2005, 02:32:31
Invisible addon has been linked to from the forum on a number of occasions, but I can't remember where it is.
Title: Re:keep firing
Post by: Wadmann on 01 Feb 2005, 22:41:29
For inaccurate fire or to force a unit to fire on something that it would not normally target and fire on, use my script available here (http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=19971) in the "Scripting:Beta Testing" section.

Invisible targets included in the D/L.

                                               Wadmann
Title: Re:keep firing
Post by: Dubieman on 01 Feb 2005, 22:48:27
The amazing invisible addon, helping all those who are in need of fixing a mission and dissappearing once one wants for it. ;D :D