OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: BronzeEagle on 30 Jan 2005, 01:05:37
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im trying to simulate a chopper being hit by a missile without it being hit by a missile so i need the texture to look damaged when the tail rotor failure script kicks in. how do i set the model texture to its damaged texture?
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Maybe if you set the damage to a level where its still servicable but damaged
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Well, BIS choppers don't have much in the way of damage textures other than broken glass. :P
But if it was an addon chopper, maybe you could get something different other than crumpling the helicopter with setdammage 1. :-\
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If you setdammage 1, you get a destroyed vehicle. However, if you setdammage 2, you can get a blackened shell.
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Does that work with choppers?
I knew it worked with tanks... :P