OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: BronzeEagle on 30 Jan 2005, 01:05:37

Title: how do i set the damage texture?
Post by: BronzeEagle on 30 Jan 2005, 01:05:37
im trying to simulate a chopper being hit by a missile without it being hit by a missile so i need the texture to look damaged when the tail rotor failure script kicks in.  how do i set the model texture to its damaged texture?  
Title: Re:how do i set the damage texture?
Post by: The-Architect on 30 Jan 2005, 03:58:57
Maybe if you set the damage to a level where its still servicable but damaged
Title: Re:how do i set the damage texture?
Post by: Dubieman on 30 Jan 2005, 04:05:02
Well, BIS choppers don't have much in the way of damage textures other than broken glass.  :P

But if it was an addon chopper, maybe you could get something different other than crumpling the helicopter with setdammage 1. :-\
Title: Re:how do i set the damage texture?
Post by: The-Architect on 30 Jan 2005, 04:45:59
If you setdammage 1, you get a destroyed vehicle. However, if you setdammage 2, you can get a blackened shell.
Title: Re:how do i set the damage texture?
Post by: Dubieman on 30 Jan 2005, 04:47:29
Does that work with choppers?

I knew it worked with tanks... :P