OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: greg147 on 29 Jan 2005, 15:44:31
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I imagine this may have been asked before, but I couldn't find it (I spent about 30 mins skimming through the forums and the serch menu ;) )
Is there a way to make a tank only use its MG? Like, remove the SABOT shells or something?
If so, then is it possible to use the same technique on choppers or planes?
Thanks ;)
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You could try something like this:
Put this in the tank's init field:
this removemagazines "shell73"; this removemagazines "heat73"; this removemagazines "gun73";
Not too sure if this will work, I'm just throwing a suggestion out there. Also, if you look in the comref, you will notice several different calibers? of shell, heat, and gun:
Shell73
Heat73
Gun73
Shell105
Heat105
Gun105
Shell120
Heat120
Gun120
Shell125
Heat125
Gun125
You may have te experiment with one of these values to eliminate the shells.
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Ah, thanks. I'll try that, see if it works. 8)
Failing that, would setting ammo 0 then putting
this addweapon 'browning'; this addmagazine 'browning'work? ;)
I'm not sure if its the right code, but theres a way to add browning .50 bullets to a MG, so it should work on tanks :P
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Yeah, that might work. I'm not sure if the magazine is Browning or MGun or some other name. You shouldn't have to put addweapon in the init field, as you never deleted the original weapon, but I could be wrong. Experiment and see what works.
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Their are lots of ways to do it,
Just for tanks their machine guns are usually
MachineGun12_7
MachineGun7_62
I'm pretty sure the abrams and T80 use the 12_7. Not sure if the other gun code works. :P
Try a weapon listing in the ed depot I suppose.
I'd prolly remove all weapons first then add the machine gun next, but soo many ways to do it. ::) :P