OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: futurehornetdriver on 02 Oct 2002, 02:03:11
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Sup all..I keep getting a "class: "W" while expected "=" error" when I try to load up this mission in the editor..here's my description.ext..thanks in advance
class CfgMusic
{
class Vines
{
name = "GetFree";
sound[] = {\music\Vines.ogg, db+30, 1.0};
};
class Green
{
name = "GreenBerets";
sound[] = {\music\Green.ogg, db+30, 1.0};
};
class Radio
{
name = "GuerillaRadio";
sound[] = {\music\Radio.ogg, db+30, 1.0};
};
class Sarge
{
name = "Sgt.Mackenzie";
sound[] = {\music\Sarge.ogg, db+30, 1.0};
};
class Man
{
name = "Leave No Man Behind";
sound[] = {\music\Man.ogg, db+30, 1.0};
};
class Son
{
name = "Fortunate Son";
sound[] = {\music\Son.ogg, db+30, 1.0};
};
class Platoon1
{
name = "Platoon-Tears";
sound[] = {\music\Platoon1.ogg, db+30, 1.0};
};
class Stop
{
name = "Stop Childeren";
sound[] = {\music\Stop.ogg, db+30, 1.0};
};
class Black
{
name = "Paint it Black"
sound[] = {\music\black.ogg, db+30, 1.0};
};
class Minstrel
{
name = "Minstrel Boy";
sound[] = {\music\Minstrel.ogg, db+30, 1.0};
};
class Animals
{
name = "Outta This Place"
sound[] = {\music\Animals.ogg, db+30, 1.0};
};
};
class Weapons
{
class FLPM4a1
{
count = 10;
};
class FLPM4A1SD
{
count = 10;
};
class FLPM4a1M203
{
count = 10;
};
class M136AT4
{
count = 10;
};
class M16
{
cound = 10;
};
class LAWlauncher
{
count = 10:
};
class M16GrenadeLauncher
{
count = 10;
};
class JMGBarrettM82
{
count = 10;
};
class Binocular
{
count = 10;
};
class M21
{
count = 10;
};
class HK
{
count = 10;
};
class HandGrenade
{
count = 80;
};
class NVgoggles
{
count = 20;
};
class Timebomb
{
count = 20;
};
class FlareRed
{
count = 20;
};
class FlareYellow
{
count = 20;
};
class Smokeshell
{
count = 20;
};
class SmokeShellRed
{
count = 20;
};
class otwm249mg
{
count = 10;
};
class otwsm249spwscopemg
{
count = 10;
};
class otwm249parascopemg
{
count = 10;
};
class otwm240mg
{
count = 10;
};
class Mine
{
count = 20;
};
};
class Magazines
{
class otwm249mag
{
count = 60;
};
class otwm240mag
{
count = 60;
};
class FLPM4a1SDmag
{
count = 60;
};
class FLPm4a1mag
{
count = 80;
};
class M16
{
count = 50;
};
class HK
{
count = 50;
};
class GrenadeLauncher
{
count = 50;
};
class Lawlauncher
{
count = 50;
};
class M21
{
count = 20;
}:
class M136AT4
{
count = 20;
};
class FlareRed
{
count = 20;
};
class Flareyellow
{
count = 20;
};
class Smokeshell
{
count = 20;
};
class SmokeshellRed
{
count = 20;
};
class handgrenade
{
count = 80;
};
class Mine
{
count = 20;
};
class Timebomb
{
count = 20;
};
class JMGBarrettM82mag
{
count = 20;
};
};
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The only thing I see is the class and the name are not the same. I may be wrong but I thought they had to be the same.
class CfgMusic
{
class Vines
{
name = "GetFree"; <--- should be "Vine"
sound[] = {\music\Vines.ogg, db+30, 1.0};
};
I hope I am correct in telling you this. I believe I am. :cheers:
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I believe your not :)
Iv always used different Track names to class names,and it doesnt effect it atall.
If you carefully look over this file you can see a few little silly mistakes im used to finding silly little things like this as im always making silly little mistakes like this :P
class Black
{
name = "Paint it Black"
sound[] = {\music\black.ogg, db+30, 1.0};
};
class Black
{
name = "Paint it Black";
sound[] = {\music\black.ogg, db+30, 1.0};
};
class Animals
{
name = "Outta This Place"
sound[] = {\music\Animals.ogg, db+30, 1.0};
};
};
class Animals
{
name = "Outta This Place";
sound[] = {\music\Animals.ogg, db+30, 1.0};
};
};
class LAWlauncher
{
count = 10:
};
class LAWlauncher
{
count = 10;
};
class M21
{
count = 20;
}:
class M21
{
count = 20;
};
see its always the smallest little typos that bugger stuff up ;D
Paint It Black, thats like the only Strolling Bones ermmmm... Rolling Stones song I like, that I know of :D
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thanks for the feedback guys...who knew all this stuff went into making a mission...