OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Dane on 15 Jan 2005, 17:50:43

Title: AN/PVS-7 Night Vision Goggles
Post by: Dane on 15 Jan 2005, 17:50:43
With Hyakushiki Modern US Infantry v1.52 and Earl and Suchey's Marpat US Marine we got some awesome looking modern US forces and i think they would look even better with these modern Night Vision Goggles also for realism.
Not a big issue but it would add a little extra to realism when using these great addons.

Quote
AN/PVS-7 Night Vision Goggles model adopted as a standard issue to US Army ground troops

Link.
http://www.opticsplanet.net/atn-high-performance-night-vision-goggle-pvs7-d.html#
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Infierie Blou on 15 Jan 2005, 18:18:05
I agree it would be quite good even though I havn't played those mods it would look fantastic  :D.
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Dane on 15 Jan 2005, 19:51:08
Ooh... but you should try them out, They are some of the best looking addons out there.
here's another pic with headgear.
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Dane on 15 Jan 2005, 20:16:21
Here's the russian standard issue A-1032 also single tubed :-X ::)

http://www.nightvisionweb.com/a_1032.htm
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Infierie Blou on 16 Jan 2005, 15:22:06
Hey i've started to make the model already ;D. But how to get it to work (I don't know if ofp can handle it) ???.
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Dane on 16 Jan 2005, 19:54:00
Well, if knew anything about addon editing i would make them myself. ;D

You could take a look at Inquisitor's NV Goggles and see if anything there can help you.

I do know to get new NV Goggles in OFP we have to de-pbo the data and data3D pbo's and put the new model and textures there.
The alternative is to make a new soldier model with the googles attached like the BAS pilots but that would make the goggles visible in daytime to.
So i think it's best just to make a new model to replace the ugly old BIS goggles.

here's a link to da Inq goggles, maybe it could be helpfull to see how he has done it.
http://ofp.gamezone.cz/_hosted/inquisitor/addons.htm
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Infierie Blou on 17 Jan 2005, 11:36:21
 :D I know a bit but that'll help thanks (Sorry but I don't have any shot's of  My NVGoggles but i'm on it) ::).
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Dane on 19 Jan 2005, 09:00:57
That's awesome! Looking forward to seeing your work. :D
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Infierie Blou on 21 Jan 2005, 11:48:40
here's a picture of the model in O2light  ;)
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Infierie Blou on 22 Jan 2005, 13:47:14
well here it is with out the silly man
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Shalashaska on 25 Jan 2005, 14:47:32
About this
Quote
here's a link to da Inq goggles, maybe it could be helpfull to see how he has done it.
http://ofp.gamezone.cz/_hosted/inquisitor/addons.htm

I tried to download it from his personal web-site, but the file is corrupted, so it's useless...  :-\
But a friend of mine told me that you need to Decompress Data.pbo and Data3D.pbo (...\OPF\Data) and replace the already existing ones.
If someone is planning to make a new version, please, add it as a normal Addon  8)
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Dane on 29 Jan 2005, 07:38:41
well here it is with out the silly man

Great, looking forward to see a textured model. :)


Quote
If someone is planning to make a new version, please, add it as a normal Addon

Some soldier addons have options of put helmet on/off and facecamo on/off with addactions, so maybe it's possible to do the same with nvg's.
If not the only way is to replace BIS goggles or attach it to the soldier model but that will force the poor soldiers to run around with those things on there helmets in daylight to, i'm guessing that's not very comfortable.
Title: Re:AN/PVS-7 Night Vision Goggles
Post by: Infierie Blou on 29 Jan 2005, 15:28:55
well I'm a bit stuck but I'll see if it work's. ;)