OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: pexmo on 14 Jan 2005, 14:08:22

Title: Eventhandler question and unit class question...
Post by: pexmo on 14 Jan 2005, 14:08:22
OK

1: Is there anything special you need to do when using for example the "fired" EH in multiplayer?

2: How do i get a units classname. A regular soldier is soldierWB i need to get the names addon units. (for makeing doolitles revive respawn script working.)
Title: Re:Eventhandler question and unit class question...
Post by: macguba on 14 Jan 2005, 14:52:34
2.  Create the unit on the map then look up the mission.sqm manually.

Or look up the typeOf command in the online version of the comref in the Ed Depot.
Title: Re:Eventhandler question and unit class question...
Post by: Triggerhappy on 14 Jan 2005, 22:28:45
also it may be in the readme of the addon
Title: Re:Eventhandler question and unit class question...
Post by: nominesine on 14 Jan 2005, 23:00:56
EventHandler "Fired" is MP-safe, as far as I remember.