OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Flauta on 11 Jan 2005, 23:22:58
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???there is a Killing Counter commando or a script can i use while I exec a Script? (like Max Payne), for Slowing the TimeAcc when You kill someone... and when deactivating the scrpit and activating it again, it starts whin new 0 counter???
I Joust konw English a little, If you dont underandestand something... ask!
Tanks anyway! ;D
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lets see... you want to count how many kills you get, and slow down time whenever you get a kill. I think I missed something in there but I'm having trouble understanding you. What do you mean start it with a new counter?
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your right!!!! thanks!!!! i mean, when you exec again the script, dont begin whit the last counter, start with a new one, For example, when I activate the scrpit, timeAcc is 0.9, when i kill a man timeAcc is "timeAcc (-0.1)" (so it wil be 0.8), and when I deactivate, when activate the script again, timeacc is 0.9 again, and not 0.8...
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ha! and there is, maybe a game Bug!, SkipTime doesnt work when im inside a Vehicule...
maybe this is Wrong?:
? changing=1 : goto "byebye"
? (accTime != 1): goto "coolDown"
Changing=1
hint "Hunger! payn! Storms to your mind!"
setacctime 0.9
Skiptime 2
~0.2
setacctime 0.7
Skiptime 2
~0.2
setacctime 0.5
Skiptime 2
~0.2
setacctime 0.3
Skiptime 2
~0.2
setacctime 0.2
Skiptime 2
changing = 0
goto "ByeBye"
#coolDown
changing = 1
hint "Your mind is in peace"
setacctime 0.3
Skiptime (22)
~0.25
setacctime 0.5
Skiptime (22)
~0.25
setacctime 0.7
Skiptime (22)
~0.25
setacctime 0.9
Skiptime (22)
~0.25
setacctime 1
Skiptime (22)
~0.25
setacctime 1.1
~0.1
setacctime 1.2
~0.25
setacctime 1.1
~0.1
setacctime 1
Changing = 0
#ByeBye
this make a Really good Dawn atmosphere... but not when im inside a Vehicle! (i tested it Piloting a AH-64)
..Should I use an other external Scrpit?