OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: BrAinOfJ on 03 Jan 2005, 09:56:30

Title: Probably really easy...
Post by: BrAinOfJ on 03 Jan 2005, 09:56:30
Hey guys
I simply want to add a few more buildings and roads to Novoga. I done this so far using the mission editor with some object addons ive found, but as any of you who've done this would know, its painfully tedious, and not all together a fantastic result, plus it causes fps issues.

So just recaping, i want to be able to import novoga into visitor2, use the existing textures, and add a few roads. An extra bonus would be to be able to import some addons so i can add buildings as well.
Thanks

BrAinOfJ
Title: Re:Probably really easy...
Post by: DBR_ONIX on 03 Jan 2005, 15:26:29
WRPEdit opens the files (In worlds folder) okay
So if you can export from that, import in to Visitor... :)
- Ben
Title: Re:Probably really easy...
Post by: Planck on 07 Jan 2005, 02:58:42
Emmm......Noe.wrp isn't in the Worlds folder, it's in Noe.pbo. which is in the Res\Addons folder.

Use Amalfis PBO Decrypter to unpack the pbo and extract the .wrp file.


Planck
Title: Re:Probably really easy...
Post by: BrAinOfJ on 08 Jan 2005, 12:32:14
For some reason my wrpedit isnt opening the map with the error "cannot open world".
Anyone else getting the same issue ?
Title: Re:Probably really easy...
Post by: Planck on 08 Jan 2005, 16:50:54
You may need to do the following to your copy
of Noe.wrp.

Code: [Select]
Load the Noe.wrp into a hex editor, the Noe.wrp will start thus:

4F 50 52 57 03 00 00 00 00 01 00 00 00 01 00 00
00 01 00 00 00 01 00 00 2F 03 50 00 00 04 02 40
04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F 04
0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F
04 0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04

The 5th byte which is 03, should be changed to 02.
The 9th byte throught to and including the 24th byte should be removed.

Once this is done the Noe.wrp will start thus:

4F 50 52 57 02 00 00 00 2F 03 50 00 00 04 02 40
04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F 04
0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F
04 0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04
0F 04 0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F

Now save the Noe.wrp file and you should now be able to load it into WrpEdit.



Planck