OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Pilot on 01 Jan 2005, 16:47:27
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What part of the config file adjusts the turning radius for a plane on the ground? In other words, how do I make my plane turn quicker while it's taxiing?
Also, what effect does the accuracy part of the config have upon the plane?
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I might be wrong with this, but, try playing with the value of these:
accuracy=0.3
or
wheelSteeringSensitivity=1.0;
Actually I think accuracy might have something to do with how easily it is identified by AI, but, I'm not too sure.
Just some suggestions anyway. ;D
Planck
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Adjusting wheelSteeringSensitivity works great! Thank you Planck!
I will do some experimenting with the accuracy.
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Ok, I'm still experimenting with accuracy, but a new question has come up.
My aircraft's ailerone and elevator sensitivity are about where I want it, but the plane doesn't turn too well in the air. Adjusting maneuverabililty doesn't seem to do anything. So what do I do to make the plane turn quicker in the air?
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Hmmm.........I don't know this one.
Looking at the configs there are some lines you might like to play with, but, I don't know if they will help or not.
steerAheadSimul=1.0;
steerAheadPlan=2.0;
They most likely don't have anything to do with the rudder, but it won't hurt to try.
On another note:
precision=200;
This might be the value I was thinking of that had to do with AI recognition.
It's either that one or:
accuracy=0.1;
As I have never made a aircraft addon it is sometimes just guesswork on my part. ::)
Planck
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Ok, I finally have the turning problem fixed!
I fixed the problem by increasing the NoseDownCoef number.
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