OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Mr.Peanut on 21 Dec 2004, 15:28:11

Title: Speak, Game Logic, Speak!
Post by: Mr.Peanut on 21 Dec 2004, 15:28:11
I have tried using the Say command with game logics and it does not seem to work.  Can anyone verify this?
Title: Re:Speak, Game Logic, Speak!
Post by: AK-Chester on 21 Dec 2004, 15:53:55
I just checked that, and it works fine for me.
A game logic can "speak" like everything else, even a static object can.
 :)
Title: Re:Speak, Game Logic, Speak!
Post by: Mr.Peanut on 21 Dec 2004, 16:12:55
Thanks,

I must have set the sound playback volume too low in my description.ext

Nope. That wasn't the problem. Game logics speak in all my tests, but the instance of a logic following a falling player does not work. Strange.

Found another solution.