"*UnitClassName*" createUnit ["westBarracks",group this,"removeAllWeapons this",0.5,"COLONEL"]
tank1 = "*VehicleClassName*" createVehicle setPos [getMarkerPos "westHelipad" select 0,getMarkerPos "westHelipad select 1, getMarkerPos "westHelipad select 2]
hint format["Type is: %1",typeOf myUnit]
respawn = 4
respawndelay = 5unit addeventhandler ["killed",{[unit] exec "setrespawnman.sqs"}]_unit = _this select 0
_type = format ["%1",typeof _unit]
_grp = group _unit
[_unit] join grpnull
_spawnUnit = _type createunit [getmarkerpos "spawnpoint",group _unit,"removeallweapons this"]
~5.5
[_spawnUnit] join _grp
exitI think im getting it :P.. Im using a unit setpos (getpos spawn) (spawn is name of game logic) and its already working ;D! Maybe I can at the start hide it in the corner of the map on some pallets :P or 20000 m above ground :P.. I'll see.. anyway im putting the mission in the mission depot (single player) but its still a beta but I already used like 20 scripts just for 3 players!! I recommend you not to use p2 or p3 and not order them things becuase they just waste your time.. ai not supported. So dont take it as my best skilled map, no just a beta still.. Im finding some .pbo extraction programs right now and it will be on the site in no time ;)!
hehe, that was fun, but yeah...