OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: StealthTiger on 12 Dec 2004, 11:46:13

Title: Sound Empty bug
Post by: StealthTiger on 12 Dec 2004, 11:46:13
I've tried looking everywhere for a solution to this & as yet haven't found one.. even the search function for these forums have drawn a blank (or they don't work)? ;)

When my MP mission loads it comes up with a message stating: 'Sound Empty can not be found.'

I've been through my .SQS files over & over and can't find anything that looks out of place.
Has anyone else had this problem and figured out how to overcome it? It's odd coz I've never had it before!

Cheers
StealthTiger
Title: Re:Sound Empty bug
Post by: Planck on 12 Dec 2004, 14:08:53
I think the error is probably in the config.cpp for one of the addons you have in your mission.

You may have to remove any addons one by one till the error goes away, at which point you will know which addon is causing the error.


Planck
Title: Re:Sound Empty bug
Post by: Zombie on 12 Dec 2004, 16:30:01
also check in your mission.sqm and make sure you aren't trying to call the sound from a trigger, and look in the description.ext and see if you tried to define the sound there.
Title: Re:Sound Empty bug
Post by: StealthTiger on 12 Dec 2004, 16:49:34
Thanks for those.

I've figured out it's the 'Snowstorm' addon that's causing the problem. However, I still don't know why unless it was made badly.

Nothing in the Description. This is from the mission.sqm:

class Item397
      {
         position[]={5845.884277,54.044998,3532.109131};
         id=418;
         side="EMPTY";
         vehicle="MVRSnowstormHeavy";
         skill=0.600000;
         markers[]={};
      };