OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Harvey on 10 Dec 2004, 16:13:47
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Hi
This is probably really simple....but then so am I ! :-)
What I have is an AI rpg soldier with his AK in his hands and his rpg on his back by default.
What I want (for a cutscene) is to show the rpg soldier with the rpg in his hands and the ak on his back.
But I dont know how.....:-(
Ive tried writing a script, first removing all his weapons, then adding just an rpg and then using the line :
rpg1_action_weaponinhand
but that doesnt seem to work (and im sure theres a better way without having to remove all weapons !)
Any help gratefully received !
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There is a switchMove that gets the guy to crouch holding the RPG ready to fire. I suggest you download the excellent mission by macguba and ponq that shows all the switchMoves
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OK...where might that be ? :-)
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Tried this?
unit selectWeapon weapon
Operand types:
unit: Object
weapon: String
Compatibility:
Version 1.27 required.
Type of returned value:
Nothing
Description:
Select given weapon. For weapon values see CfgWeapons.
Example:
soldierOne selectWeapon "LAWLauncher"
However, if there are enemy infantry or no enemy armour around he'll possibly revert back to the rifle under AI control.
Just a guess, but an alternative may be to remove his AT ammo or set him to 'never fire' and put a 'never fire' enemy AFV out of shot.
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OK, after some looking at this I now have the script :
_rpg1 = _this select 0
_rpg1 switchmove "combat to weapon"
_rpg1 selectweapon "RPGLauncher"
So now he gets his RPG out fine, but puts it away straight away....should I get rid of his AK as well to stop him putting his rpg away ??
(There are other soldiers around btw.)
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Have you tried it with the RGP7 and an AP rocket ?
(Just a guess...)
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try dePBOing the campaign and looking at the credits of the Operation Flashpoint campaign. They have a few scenes of some Russian loons looking down their AT weapons at a US tank and then fireing.
That might help. The problem with switchMove commands and playMoves are that with some the AI will switch right back out of it. And i have never been able to select weapon to work...