OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: bored_onion on 09 Dec 2004, 19:18:17
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this is my first beta script here and its not the most complicated of scripts:P
However, i hope it may be of some use to people.
The script is designed to improve the tracer left behind an AT/AA/Airborne missile to make it more exciting. I know that the ECP mod have already covered a lot of this ground but i still thought this would be a useful script for putting in user missions which is small and everyone can use.
As part of the Shadows of the Motherland campaign team, I am considering putting this script into our missions as a little bonus feature so I would like to get some feedback before we do. Of course, if it proves successful I will submit it to the editors depot as well.
What i would particularly like to know is whether it looks good and if could be annoying or not but any comments are greatly appreciated
I made it with version 1.96 of flashpoint but it should work with some lower versions. Please read the attached readme for further details.
Thank-you,
bored_onion (a member of the SotM campaign team)
EDIT: (Outdated but still cool screenshot available below).
LATEST VERSION 1.3 NOW IN USE
New features:
- Improved effects with suggestions from fellow editors
- Now works with all air launched missiles from choppers and planes
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Do not take it as an offence, but I think it's a little over the top, at least
for LAWs and RPGs. It could do well with some SAM missiles, though.
Also, take the object (_rocket) itself as a reference instead of taking its
position and then putting it in the drop line.
That is, wrote the DROPs this way:
drop["cl_fire","","Billboard",3,0.5,[0,0,0],[0,0,0],0,1,1,0,[0.5,1,1.5],[[1,1,0,1]],[0],1,3,"","",_rocket]
Also, writing it like this, you could make the smoke behind the rocket and set
the flame velocity so that this one follows the missile (not showed on the
example above)
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thanks for your test - obviously it might look better in an atmospheric battle....perhaps.... :P
when i get a chance ill make those alterations
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took a look at making those alterations
trouble is that since the rocket can be going in any conceivable direction i cant make it so that smoke always appears 'behind' it because that changes with direction. if i was gonna do that it would require using functions and lots of complicated stuff when i like the script simple :)
unless ive misunderstood, in which case i need enlightening
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since the rocket can be going in any conceivable direction i cant make it so that smoke always appears 'behind'yes, you can. Taking the rocket as a reference, the following line places
the flame 1 meter behind the center of the rocket itself and gives the flame
the rocket's velocity:
drop["cl_fire","","Billboard",3,0.5,[0,-1,0],[0,abs(speed _rocket)/3.6,0],0,1,1,0,[0.5,1,1.5],[[1,1,0,1]],[0],1,3,"","",_rocket]
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you're right!
thanks
following these suggestions i have changed it around a bit and created version 1.1 beta
New features:
- Flames now stay close the rocket
- Smoke is bigger
- Now works for AA weaponry as well
ill attach it further up
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Lol
when u try the demo mission it says "_________ not found"
__________ = name of ur script, i forget.
perhaps you forgot to enter the script in the mission?
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damn - i know whats happened i renamed the script during testing so it wont work! the script is still there it just cant be accessed.
apologies - will change ASAP!
EDIT: bug fixes made and new version (1.2) now in use
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i have now made a preliminary version for all airborne missiles from choppers and planes. attached is a screenshot of the effect
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If you don't mind, I altered this script a bit, and here's something I came up with.
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thanks nemesis6, your script was very useful. i especially liked what you had done with the smoke trail - it looks loads better now. however, i wanted to keep more of the fire and so I played around with that and produced a kind of hybrid which now has the possibility of working with missiles launched from choppers and planes ;D
you can grab a copy from the first post
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Here's my version of the cl_fire lines -
drop["cl_fire","","Billboard",3,0.1,[random 0.25 - random 0.25,0,random 0.25 - random 0.25],[0,(velocity _rocket select 1) / 1.1,0],0,1.6,1,0,[1,1.5],[[1,1,0,1]],[1.9],0,0,"","",_rocket]
I don't think it's such a good idea to specify the Y speed as a number - It could go slower or faster than the missile itself in some cases. Try the one above. More visable, follows the rocket, and a bit more, well, safe! :)
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yeah i tried doing that but it seemed to make it less visible and made it bunch together a bit less. ive found it to fit for mostly anything...but i suppose your way would be a bit safer. see what others think.
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I'm not sure others are gonna come... anyway, one advice, in the last like the last line I posted with the cl_fire particle, change the "/ 1.1" to "/ 1" Don't know if it'll help much, but it actually could!
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I like it! Amps up the excitement!
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Is this finished?