OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Mr.Peanut on 01 Dec 2004, 00:27:06

Title: Drop command in multiplayer
Post by: Mr.Peanut on 01 Dec 2004, 00:27:06
Does the drop command display on all clients in multiplayer?
What is the upper limit on particles before lag occurs in multiplayer? For example if I use a particle heavy script, like Igor Drukov's "ultimatefire.sqs", will it lag all clients to death?  Will it automatically be displayed on all clients?  
Title: Re:Drop command in multiplayer
Post by: Korax on 01 Dec 2004, 03:29:12
Nope, its local only (displayed only on the client that runs it). there will be no 'lag' in multiplayer but you may experience slow framerates, it depends on the computer
Title: Re:Drop command in multiplayer
Post by: Platoon Patton on 01 Dec 2004, 18:24:32
Like in the hint box topic it depends where U execute it.

If U exec it in a serverscript everybody will see it.If U run it in a localscript only the client will see it.

Too many drop command is not good in MP,as most of them use a fast loop.Also many recent addons uses them in dust-smoke-fire effects,so be carefull when U add many.

A few burning fires in a MP map can already make a big difference.