OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Spanky on 30 Nov 2004, 08:26:19
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I've created the model, have the code in the config, works great in game....untill i look at the shadow!!! The muzzle flash is visible in the shadow even when the gun isn't firing!?!? how do i get rid of this...what have i done wrong??
I've searched the forums, but cant find anything....
Thanks
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do you have a CFG models part in the config?
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yep...heres the cfg code:
class CfgPatches
{
class meh_akm
{
weapons[] =
{
"meh_akm"
};
units[] = {};
requiredVersion = 1.91;
requiredAddons[]= {};
};
};
//---------------------------------------------------------------------------------------
class CfgModels
{
class Default{};
class Weapon: Default{};
class mehakm: Weapon{};
};
//---------------------------------------------------------------------------------------
class CfgRecoils
{
akmR[]= {0.0165,0.030,0.018, 0.042,0,-0.00095, 0.003,0,-0.00095, 0.0045,0,0};
akmFullR[]= {0.0350,0.018,0.018, 0.042,0,-0.00095, 0.003,0,-0.00095, 0.0045,0,0};
};
class CfgAmmo
{
class Default {};
class BulletSingle : Default{};
class BulletBurst: BulletSingle {};
class BulletFullAuto: BulletBurst {};
class akm_Single_Bulletr: BulletSingle
{
hit=9;
indirectHit=2;
indirectHitRange=0.1;
visibleFire=16;
audibleFire=16;
visibleFireTime=3;
minRange=0.5;
minRangeProbab=0.10;
midRange=50;
midRangeProbab=0.38;
maxRange=250;
maxRangeProbab=0.04;
tracerColor[]={0.000000,0.000000,0.000000,0.000000};
tracerColorR[]={0.000000,0.000000,0.000000,0.000000};
cost = 2.1;
};
class akm_Auto_Bulletr: BulletFullAuto
{
hit=9;
indirectHit=2;
indirectHitRange=0.1;
visibleFire=16;
audibleFire=16;
visibleFireTime=3;
minRange=0.5;
minRangeProbab=0.10;
midRange=50;
midRangeProbab=0.38;
maxRange=250;
maxRangeProbab=0.04;
tracerColor[]={0.000000,0.000000,0.000000,0.000000};
tracerColorR[]={0.000000,0.000000,0.000000,0.000000};
cost = 2.1;
};
};
class CfgWeapons
{
class Default {};
class MGun : Default {};
class Riffle : MGun {};
class meh_akmmag : riffle
{
scopeWeapon=0;
scopeMagazine=2;
valueWeapon=0;
valueMagazine=1;
modelOptics="\meh_akm\optic_akm.p3d";
picture="\meh_akm\gear2.paa";
displayName="AK74m";
displayNameMagazine="AK74m Mag";
shortNameMagazine="AK74m Mag";
reloadMagazineSound[]={"\meh_akm\sounds\FamasReload.wav",0.5,1};
drySound[]={"weapons\m16dry",0.000316,1};
optics=1;
opticsZoomMin=0.35;
opticsZoomMax=0.35;
distanceZoomMin=300;
distanceZoomMax=300;
initSpeed=930;
count=30;
dexterity=1.02;
modes[]={"Single","FullAuto"};
class Single
{
ammo="akm_Single_Bulletr";
multiplier=1;
burst=1;
displayName="Single";
dispersion=0.0007;
sound[]={"\meh_akm\sounds\Famas.wav",db+200,1};
soundContinuous=0;
reloadTime=0.15;
recoil=famasR;
ffCount=1;
autoFire=0;
aiRateOfFire=5.0;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
class FullAuto
{
ammo="akm_Auto_Bulletr";
multiplier=1;
burst=1;
displayName="Auto";
dispersion=0.0007;
sound[]={"\meh_akm\sounds\Famas.wav",db+200,1};
soundContinuous=0;
reloadTime=0.06;
ffCount=25;
recoil=famasFullR;
autoFire=1;
aiRateOfFire=0.5;
aiRateOfFireDistance=300;
useAction=0;
useActionTitle="";
};
};
class meh_akm : meh_akmmag
{
scopeWeapon=2;
scopeMagazine=0;
weaponType = WeaponSlotPrimary;
displayName="AK74M";
model="\meh_akm\mehakm.p3d";
modelOptics="\meh_akm\optic_akm.p3d";
picture="\meh_akm\w_aks74u.paa";
//uiPicture="";
magazines[]={"meh_akmmag"};
};
its really strange....i dont know how to get rid of it??
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Select the muzzle flash part of the model.
Press 'E'
Make sure the box that says "Enable Shadow" is NOT checked.
Save, and enjoy.
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Thanks!! Can't belive i missed that ;)
now i have another problem.....i took a copy of the working model now and added a scope...now the new model works in the game but has no shadow at all!!! ???
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The model probably has too many faces.
The shadow will only display if you have a low-detail LoD with fewer than ~350 polys, and more than that and it will not display a shadow.