OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: RedKnyte on 29 Sep 2002, 10:57:26
-
[attachment deleted by admin]
-
Uh oh, looks like an outdated script. As you can see, it uses the "allowdammage" command (which is no longer valid). I think there was some problem with this, with rappelling script killing everyone unless they were allowdammage falsed...
Maybe if you put a "_GroupUnits select _count setDammage 0" in the #Check area, the unit would regain full health when touching the ground (thus instantly reviving it), making it look like:
#Check
_GroupUnits select _Count setDammage 0
_Count = _Count + 1
? (_Count >= _Everyone) : Goto "Finish"
Goto "Next"
also you might as well delete the "allowdammage" statements since they don't work.
Obviously, this only works for AI jumps, as you can't revive a Player.
That's all I can think of...although there's probably a solution to this rappelling problem somewhere :P Haven't used these kinds of scripts tho...
Wolfrug out.
-
lol
-
Darn! How I wished scripters will make a more advanced script since the OFP community and technology has already advanced....anyways, thx for your comments.....and whoever PLRSniper is, pleeze modify the script thk you.