OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: pazuzu on 03 Nov 2004, 23:35:07

Title: Stop seagull respawn music
Post by: pazuzu on 03 Nov 2004, 23:35:07
Hi, I'm trying to get camera.sqs to work for mission endings like if my team dies then "End2" is triggered  which triggers camera.sqs.

The cutscene works ok but the music doesn't. It plays the music that you hear when respawning as seagull. (I'm using group respawn.)

I want different music to play for this ending.

How do I eliminate the seagull respawn music?

Thanks
Title: Re:Stop seagull respawn music
Post by: Triggerhappy on 03 Nov 2004, 23:56:14
playmusic "NameOfSong"
Title: Re:Stop seagull respawn music
Post by: pazuzu on 04 Nov 2004, 01:06:06
Damn I tried that command - playMusic ["bas_islemuse4",45] & it starts to play but shuts off after a split second & starts playing that damn seagull respawn music...

I put the command in the camera.sqs & then I tried it in the trigger activation field but get same result. Its like the usual seagull ending overides it.

Help ???
Title: Re:Stop seagull respawn music
Post by: Triggerhappy on 04 Nov 2004, 03:22:08
try putting a delay before playing your music,
then it might override the seagull music
Title: Re:Stop seagull respawn music
Post by: XIII on 05 Nov 2004, 14:27:23
Yes, so the seagull music goes first, and then your music falls in, and overrides the birdie music.