OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: ZNorQ on 08 Sep 2004, 11:43:31

Title: ENGINEERS IN BAS DELTA/RANGERS?
Post by: ZNorQ on 08 Sep 2004, 11:43:31
I'm using BAS'es DELTA & RANGERS alot (v1.55) - just love those units - but there is one thing I'm missing, and that is Engineers (ability to DEACTIVATE mines..)

Anyone know if this IS possible (Think I've tried them all) with one of these units? If not, would it be difficult to make one (based on same units) myself?

PS! Had SOME experience (VERY little) doing some minor adjustments to addons.

ZNorQ
Title: Re:ENGINEERS IN BAS DELTA/RANGERS?
Post by: OrangeLeader on 08 Sep 2004, 19:35:55
Also how about more than just deactivating mines. Combat engineers do way mor than that. Have differnt load outs for them: Mines, stachel chargers, claymores, other stuff. Special scripts like cutting the power to a town, deactivating a bomb, hot wiring a car. Than would be cool
Title: Re:ENGINEERS IN BAS DELTA/RANGERS?
Post by: General Barron on 08 Sep 2004, 21:03:09
All you have to do is insert this line in a unit's config:

canDeactivateMines=true;

I don't think Rangers actually have combat engineers IRL, though. But no matter :)
Title: Re:ENGINEERS IN BAS DELTA/RANGERS?
Post by: ZNorQ on 09 Sep 2004, 07:47:51
OrangeLeader; Dang you! You just gave me alot of ideas, and I really don't have time for good ideas right now! I got deadlines man! Have som respect!  ;D

General Barron; Hehe, well, we'll just have to make believe then! It's a special training program just for our company - or what ever! We REALLY need this guy, so get off my back!  ;D

Thanks for a quick reply to the both of you!  8)

ZNorQ
Title: Re:ENGINEERS IN BAS DELTA/RANGERS?
Post by: rOk on 10 Sep 2004, 12:22:49
Hehe...I used Rangers as regular army for a long time ;D