OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Galster00 on 22 Aug 2004, 18:15:57

Title: sabotage problem
Post by: Galster00 on 22 Aug 2004, 18:15:57
I want an enemy AI to casually walk up and place a satchel then walk away and detonate it.  I am using the taliban mod and i took the guys weapon away, and using: action ["place satchel",target1] in a waypoint i can get him to place satchels. but when he reaches the next waypoint no matter what configuration i have tried of: action ["touch off"]
I cant get him to set them off.
The idea is that he will be mixed in with Civilans and you have to catch him before he detonates it in a public place  
Title: Re:sabotage problem
Post by: DBR_ONIX on 22 Aug 2004, 18:28:05
Erm, don't you use something like
evilguy action ["touch off"]
...?
Look for a thread "The time for action has come!"
It has every actio thing! :)
- Ben
Title: Re:sabotage problem
Post by: LCD on 22 Aug 2004, 19:29:58
Look for a thread "The time for action has come!"
It has every actio thing! :)

the thread is sticky so its not that hard 2 find it ;) ;D

an it have every known action  :-\ dont think we discovered how 2 work em all =(or am i wrong ;D)

LCD OUT