OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: minimilo on 16 Aug 2004, 23:28:41
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i have a trigger that is activated by game logic, but i need hundreds of em, and as game logic is a 'side' i can only have 63, my question, how do i have a trigger activated from the start and activated by nothing, kinda like the init field of a man
cheers
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whats the prob ? just put it in a place a man stands.... and then it will activate right on the start... or even if u needs it activated by GL from the start... put them all around the same GL
LCD OUT
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Create a file called 'init.sqs' in the mission's folder, then put
whatever code you want executed in there.
init.sqs is automagically executed upon mission startup.
I reckon this is not really what you are after though, so explain your problem/madness (hundreds of triggers?!) and we'll have a go at sorting you out. :)
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i started a thread askin how to make explosions, for a 'new' artilley bombardment, i have that in a trigger, wot im trying to do is make it so that the explosion will happen between say 100 and 200 seconds of the trigger activating, but i need to activate the trigger of say game logic, however if i use one GL all the explosions happen in the same place, if i use different GL's, i can only have 63, so i need to no how to activate the trigger from the start of the mission, cheers (im thinking the condition box, but not sure)
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Ah, okay, but as I said in the other thread, you really should look in to existing artillery scripts. That will save you a lot of time and you'll hopefully learn a thing or two along the way. :)
If that sounds reasonable to you, stop reading now and head for the editors depot (search for artillery).
Back to this thread:
It is somewhat hard to comprehend what you want done.
Do you want an artillery bombardment to be triggered when a certain unit walks in to an area?
Or do you want a constant rain of artillery from 200 seconds in to the mission at a predefined location?
For both these questions, I'll answer: Get an existing artillery script!
goto 10
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the prob is tho, i have 2 comps, this wi internet and the one wi opf, no method of transfer, but if there was a way to internally activate a trigger, i could copy and paste the trigger, also, i want the trigger to be activated,as soon the mission startsive tried things like GL not present, but dint work, surely there must be a way to do this, ive heard of more difficult things bneing solve internally
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in the Condition field of the trigger where it probably says 'this', type:
true
That will make the trigger right away.
good luck.
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is this replacing this with true, or addin true to the end
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Replacing.
I.e., instead of taking the different trigger conditions in to calculation (who is present where, bla bla), it only checks whether true is true, and last time I checked it was. :)
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cheers