OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: klavan on 12 Aug 2004, 08:40:58

Title: Shades of Addons
Post by: klavan on 12 Aug 2004, 08:40:58
I'm updating my mission (Good Morning Reds!) to the final version. This update include the elimination of some addons with others best permorming addons. My problem  is that after the elimination of these (from the Addons folder of the OFP dyrectory too) an error message occour in the editor, tell me that the specific addon is required to run the mission in the editor itself.
But I'have eliminated all the addon's units!
My fear is that I could be forced to mantain the S****Y addon even It's no longer used in the mission!
Any help?  
Title: Re:Shades of Addons
Post by: dmakatra on 12 Aug 2004, 08:56:33
Open the mission.sqm in notepad and remove all addons that shouldn't be there.

:beat: *Gets Shot* :beat:
Title: Re:Shades of Addons
Post by: Peter_Bullet on 12 Aug 2004, 09:30:45
Yeah, In the "addons" field in the beginning of the file :)
Title: Re:Shades of Addons
Post by: macguba on 12 Aug 2004, 10:09:00
Also check the intro and outro sections further down the mission.sqm.

This is an OFP "feature".    Unused addons must always be manually removed from the mission.sqm.
Title: Re:Shades of Addons
Post by: klavan on 12 Aug 2004, 10:26:20
Ok, now all work fine! ;)
Thanks guys!

Greetings from Italy!