OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: dmakatra on 08 Aug 2004, 17:06:50
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Hellöw,
I'm using the benchmark command to see if I can fit in some eye candy but I have no idea what is a high benchmark and what is a low benchmark. When should I start removing? Cheers!
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Modern midrange systems have 4000-- 6000 points.
-->2 Ghz/2000+ proc and GF4 Ti \ Radeon 9700 or higher
1 Ghz Procs with GF2 has around 2000.
Keep in mind that its a OFP benchmark ;D,some results are unexplainable...
Changing proc from 2500+ to 3200+ has no influence,AF and FSAA filters are not measured.
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OK, so I'll start removing at 1500, something around there yeh? Just checked my own, 6880. :)
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6880?? Strewth Armstrong what do you have in your machine?
I have a 3.2 GHz, 1Gbt RAM and a 256Mbt Radeon 9800XT and it benchmarks at 4000.
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3 GHZ, 128 MB G4 MX, 1024 MB RAM.
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Now I am totally confused. I would not have expected this difference in benchmark results from these specs.
What does the benchmark command actually measure?
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Just checked again, 7389. ;D
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And what did you do change it? I have tried shutting down the other users on my machine, changing the settings in OF but nothing I do changes the benchmark from 4000. Am I checking it correctly? I use
player sidechat Format["benchmark = %1",benchmark]
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Yeh. Might be my processor though, its one of em Hyperthread thingies. Not really good at comps. :P
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I get different results from checking benchmark without doing anything except hitting the buttons in Flashpoint Preferances.
My old comp had a benchmark of about 750. The Resistance campaign was playable, but only just. That was a PII 400Meg.
1500 is probably about right for being really fierce: you could put in another level at about 4000. Use variables in the condition of presence fields, then all you need to do is set the variable in init.sqs. Makes it easier to play with different levels.
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Do your current settings have a role in benchmark?
What I'm saying is, maybe his is "artificially inflated," like, if he's got it set to no shadows, 800X600X16. ;)
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Greets. Im a noob at OFP editing, but im very experiened when it comes to computer hardware and Systems. I myself run a 3gig HT P4 with gig 400ns ram and a Radeon 9800XT and my HDs are set on raid, my OS XP pro has been optimised for gaming via tweaking the Services, This is my Gaming box. I cant get much over 4000 benchmark IN a setting profile of 1280 x768x32bit at 75 hrtz refresh. i can prop that up to near 6000 at a profile of 1024x768x16 bit at 60 hrtz. Armstrong im baffled that you BM at anything like 7000+, Especially with a GF4 MX 128meg, considering that the main diff in 128vs 256 meg vid cards is the ability of the 256 card to run High bit colour much faster than the 128, both cards will perform roughly the same at 16 bit but at 32 bit the 256 card runs away from the 128.
Thobson, you may want to look at your swap file to improve performance somewhat, i set my virtual memory manually i set both max and min memory at the same ammount and as a general rule of thumb it is set at 2.5 times the amount of ram.
Sory to ramble guys BUT finally a thread on this forum that i know something about.
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Thanks. I am ok living with a bm of 4000 so far. Just an excuse for me not fidling with the swap file manually. I will add it to the list of things to look at later though.
I wonder if the bm actually tells us much of use anyway. Armstrong you have a score very much higher than mine, but some time ago you were a bit critical of one of my missions, for amongst other things, the amount of lag. But it is a mission I can play with no problem.
So does anyone really know what the bm score gives us?
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I believe the benchmark result is how quickly everything communicates with one another.... so processors with a large front side bus speeds, like the HT P4's and the new 64 bit processors, do quite well. I don't think the amount of RAM or video memory size has all that much to do with it.
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Lucky guys! Mine's at 1400 :(.
Hahahahaah! nothing like the smell of a 1999 compy system.
C"G"McD
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Benchmark is in some way associated with viewdistance. Crudely, perhaps you could say that two different comps playing the same mission would give similar performance if the viewdistance was set to the benchmark in each case. However, as you can get different benchmarks just by pressing "autodetect" repeatedly .....
Changing viewdistance on an empty island can have a marked difference in performance. Drawing all these distant objects (and indeed the active part of the game just "knowing" they are there) makes a big difference. I have no idea which bits of your computer handle that, but you would expect that the ones that are are involved in that are also involved in calculating benchmark.
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I will take a screenie with my settings when i get access to my comp. And Thobson, that might be my old comp which was a 1 GHZ, same graphics card and 512 MB RAM. And I think it's one of em P4 HT thingies homefry is talkin about which I have. At least it's HT. :P
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(http://upl.silentwhisper.net/uplfolders/upload0/ofpsettings.gif)
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Well I took a screen shot but I cannot display it the way you do - so much to learn!!
My settings are the same as your's except my:
Resolution = 1024 x 768 x32
Gamma = 1.5
Visual Quality = 6..18
Visibility = 1435
Gamma should have no effect, all the others except Visibility are lower settings than your's.
I also have the hyperthread whatever P4 processor
I am not sure where this is now leading
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Wow I thought everyone had kick ass settings way above mine and view distances over 2000.....
Guess I'm wrong and much happier. Although I need more memory or something, OFP lags sometimes with other programs on at the same time.... :P
Settings:
Same as armstrong's except
resolution:1024x768x32
quality: 6..18
viewdistance:1266
...
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Thob, what is your terrain detail? That's the ultimate OFP source of lag.
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