OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: moondogy on 02 Aug 2004, 21:36:06
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Em, is it posible to make that AI drives faster ???
I wanna make a mission where u have too catch an AI guided motorbike, but its too easy! it almost stopps in sharp turns. :-\
oh, and all waypoints r FULL speed.
some script would be needed i think 8)
lp
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You could use a sort of setvelocity script but that'd be odd. I dunno the AI are the crappiest drivers in the world.
And if you haven't noticed, try to drive a car at full speed through a turn. The wheels won't turn. Its the physics, but you can't change those. I don't have much setvelocity expierence so I really can't help. :( :P
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I'm not sure about driving but certainly running the humna player gets a speed bonus.
It might help a little if you put the biker up to maximum skill.
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Yeah, the AI driving does suck :(
I've tried making a new CPP for a motorbike a while ago, increasing it's top speed, but it made no difference >:(
No idea how to get round this :-\
- Ben
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ill Play around with it See if i cant Get it working
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I Saw Some Stuff in Default Vehicles Config That May Help (AI Turn Stuff)
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I Thoght you may Like this, this is the Entire Config For The MoterCycle Straight Out of Config.Bin For OFP 1.91
and The Vehicles Cfg (Bonus)