OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: moondogy on 02 Aug 2004, 21:36:06

Title: AI drives too slow
Post by: moondogy on 02 Aug 2004, 21:36:06
Em, is it posible to make that AI drives faster ???

I wanna make a mission where u have too catch an AI guided motorbike, but its too easy! it almost stopps in sharp turns.  :-\

oh, and all waypoints r FULL speed.

some script would be needed i think  8)

lp
Title: Re:AI drives too slow
Post by: Dubieman on 03 Aug 2004, 00:30:00
You could use a sort of setvelocity script but that'd be odd. I dunno the AI are the crappiest drivers in the world.

And if you haven't noticed, try to drive a car at full speed through a turn. The wheels won't turn. Its the physics, but you can't change those. I don't have much setvelocity expierence so I really can't help. :( :P
Title: Re:AI drives too slow
Post by: macguba on 03 Aug 2004, 10:15:20
I'm not sure about driving but certainly running the humna player gets a speed bonus.

It might help a little if you put the biker up to maximum skill.
Title: Re:AI drives too slow
Post by: DBR_ONIX on 03 Aug 2004, 11:40:21
Yeah, the AI driving does suck :(
I've tried making a new CPP for a motorbike a while ago, increasing it's top speed, but it made no difference >:(

No idea how to get round this  :-\
- Ben
Title: Re:AI drives too slow
Post by: Nulear_Man on 04 Aug 2004, 18:06:12
ill Play around with it See if i cant Get it working
Title: Re:AI drives too slow
Post by: Nulear_Man on 04 Aug 2004, 18:13:48
I Saw Some Stuff in Default Vehicles Config That May Help (AI Turn Stuff)
Title: Re:AI drives too slow
Post by: Nulear_Man on 04 Aug 2004, 18:24:48
I Thoght you may Like this, this is the Entire Config For The MoterCycle Straight Out of Config.Bin For OFP 1.91
and The Vehicles Cfg (Bonus)