OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Ace Productions on 02 Aug 2004, 18:50:00

Title: Custom Animations As Proxys
Post by: Ace Productions on 02 Aug 2004, 18:50:00
Hi again,

Is it possible to use custom animations made by people like Hunter as proxys in o2?
Title: Re:Custom Animations As Proxys
Post by: oyman on 02 Aug 2004, 19:43:39
yes, it is
Title: Re:Custom Animations As Proxys
Post by: Ace Productions on 03 Aug 2004, 06:44:24
Thanks once again oyman.

Problem now is how. I UpPBOed the unified animations pack and all I got was a bunch of .rtm files but no p3d. Any tutorials?

Title: Re:Custom Animations As Proxys
Post by: oyman on 04 Aug 2004, 05:01:34
well, i think this will work put the line of code outside of the cfg vehicle class
Code: [Select]
   class CfgVehicleActions
{
   ACEGunner="CombatReloadMortarStart";

};
then find the class name of the animation that you want and put it where
Code: [Select]
CombatReloadMortarStart is, then in the cfg vehicles part put this line of code in
Code: [Select]
gunnerAction="ManActACEGunner"; it is important that you keep the ManAct part
Title: Re:Custom Animations As Proxys
Post by: Ace Productions on 04 Aug 2004, 06:51:34
Thanks a lot oyman.

I'll try it out and report back.