OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Rysumm on 29 Jul 2004, 02:30:06

Title: Multiplayer Frame Rate
Post by: Rysumm on 29 Jul 2004, 02:30:06
Anyone know why the frame rate is always better in the editor, compared to when you play the mission as multiplayer?
Title: Re:Multiplayer Frame Rate
Post by: olseric on 07 Aug 2004, 19:38:40
I would suspect because your processor is doing more calculations when your in MP mode (reporting to server/clients, etc).
Title: Re:Multiplayer Frame Rate
Post by: DBR_ONIX on 01 Sep 2004, 20:39:50
Have you tried the same mission in the edior and the MP?
But yeah, all the stuff sending to and fro to clients will slow stuff down (lag)

- Ben
Title: Re:Multiplayer Frame Rate
Post by: DEAD RABBIT on 06 Sep 2004, 09:14:08
Well, I don't think it's entirely true.

Sometimes, I notice the frame is better in MP than in the Editor. If you keep enough scripts being executed by the server and not by the players and you have a good connection, much processing space is left for OFP to work with.