OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: muntahunta on 27 Jul 2004, 21:55:35
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could anyone tell me how to make a counter script that tells you how many units are left on the opposite team...
i would be extremly greatfull if you could tell me as i am going to use it on my new map, which i think will turn out pretty good
thanks
[sT]MuntaHunta
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I have this in my Un-Impossible Mission, currently being tested by the OFP in-crowd over on the beta testing board. (You get it only if you take the Hill and the Base and then, in the hope of getting the Easter egg, elect to clear the island of the remaining enemy. Its a good egg, you'll like it.)
My version has a radio trigger:-
Activation: Radio Alpha repeatedly
On activation: newCount = true
Then there is another trigger
Area: whole map
Activation Box: West present repeatedly
Condition: this and newCount
On Activation: hint format ["There are %1 enemy loons remaining.", count thislist]; newCount = false
Every time you make the radio call you get a hint telling you how many enemy are left.
There is only one small problem with this: it gives the wrong answer. Or rather, the total reported sometimes goes up. I'm not entirely sure why this is, but I think at least one cause is vehicles. The vehicle is counted as one but if the crew get out they are obviously counted as two or three or whatever. I suspect there is another problem but I can't for the life of me figure out what it is because this should work.
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thanks alot dude, shall be put to good use
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@ macguba
For what it's worth, vehicles are counted as one.