OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Nemesis6 on 26 Jul 2004, 03:26:45
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Help? I've experimented with the FxCartridge for a while now, and this is what happens every time - The bullet is ejected, and when it touches the ground, it flies upwards with a great velocity. Help? I really can't see what I'm doing wrong, so if anybody can help, please do!
Well, I'll be back in some 9 or 10 hours, gotta go to sleep - I've been trying to do this for an hour or 2 now, can't even remember.
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try increasing the mass of the cartridge in o2
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I'm no good at this, but ECP did it, could you ask them if they had the same troubles? :-\
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Oyman, I have no experience in O2 whatsoever... would this require a new addon to be made? Just trying to know what you mean...
EDIT - I tried using the ECP bullet, and it works! I think I'm gonna ask them for their bullet.
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Hello Nemesis6!
I just saw this (http://www.ofpbase.com/) at OFP Base. It is a tut on how you make ejecting shell casings. Here (http://www.ofpbase.com/forum/viewtopic.php?t=82) is the topic at the OFP Base forum on the subject. Hope that this helps!
Wadmann
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Well, that's about animated bullets from machineguns and the likes, this is just about bullet-casings staying on the ground. But thanks anyway.