OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Nemesis6 on 26 Jul 2004, 03:26:45

Title: Config question - Bullet casings remaining on ground.
Post by: Nemesis6 on 26 Jul 2004, 03:26:45
Help? I've experimented with the FxCartridge for a while now, and this is what happens every time - The bullet is ejected, and when it touches the ground, it flies upwards with a great velocity. Help? I really can't see what I'm doing wrong, so if anybody can help, please do!

Well, I'll be back in some 9 or 10 hours, gotta go to sleep - I've been trying to do this for an hour or 2 now, can't even remember.
Title: Re:Config question - Bullet casings remaining on ground.
Post by: oyman on 26 Jul 2004, 03:38:34
try increasing the mass of the cartridge in o2
Title: Re:Config question - Bullet casings remaining on ground.
Post by: Dubieman on 26 Jul 2004, 04:23:11
I'm no good at this, but ECP did it, could you ask them if they had the same troubles?  :-\
Title: Re:Config question - Bullet casings remaining on ground.
Post by: Nemesis6 on 26 Jul 2004, 16:11:44
Oyman, I have no experience in O2 whatsoever... would this require a new addon to be made? Just trying to know what you mean...

EDIT - I tried using the ECP bullet, and it works! I think I'm gonna ask them for their bullet.
Title: Re:Config question - Bullet casings remaining on ground.
Post by: Wadmann on 26 Jul 2004, 22:42:09
Hello Nemesis6!

I just saw this (http://www.ofpbase.com/) at OFP Base. It is a tut on how you make ejecting shell casings. Here (http://www.ofpbase.com/forum/viewtopic.php?t=82) is the topic at the OFP Base forum on the subject. Hope that this helps!

                                              Wadmann
Title: Re:Config question - Bullet casings remaining on ground.
Post by: Nemesis6 on 27 Jul 2004, 01:35:45
Well, that's about animated bullets from machineguns and the likes, this is just about bullet-casings staying on the ground. But thanks anyway.