OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Gooner861 on 20 Jul 2004, 22:48:04
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Wots the code for making a unit nodd(can't spell) its head to signal yes?, if there is a code ;D
Cheers
Gooner
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If there is such it will be an animation and therefore listed in the playmove/switchmove reference here (http://www.ofpec.com/editors/resource_view.php?id=471).
It might be possible to script it with dowatch or dotarget first at somewhere hight and then at the unit's feet.
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Take two objects and don't show them in the cutscene or use invisible targets whatever...
_dummy = _this select 0
#infinity
dummy dowatch low
~0.2
dummy dowatch high
~0.2
dummy dowatch low
~0.2
dummy dowatch high
~1
?dummydone = true: goto "exit"
goto #infinity
Wouldn't that be fun?
Obviously I just had fun here, but I imagine it'd look like that... :P
And you could make the left and right version for no.
:noo: