OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Platoon Patton on 13 Jul 2004, 19:49:20

Title: How to disable (NMI) mines?
Post by: Platoon Patton on 13 Jul 2004, 19:49:20
Q1:I am looking for a way to disable mines.A single mine on a bridge blocks it permanent.I would like to have a "mineur" (like in Stratego  ;D) who can pick up/disable mines.Any idea how to do that in MP?

Q2:Does anybody knows if the "allowdammage" command works fine?Is it better then looping a bridgerepairscript with setdammage?

Thx.
Title: Re:How to disable (NMI) mines?
Post by: macguba on 13 Jul 2004, 19:57:29
2.   My experience is limited to SP, but there human or AI controlled engineer units can disable mines placed by other engineer units.   Disabling mines laid from the Mission Editor is difficult as mines are not ordinary objects and do not obey some normal OFP rules/commands.