OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Muddy Waters on 12 Jul 2004, 16:35:35
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how do i get the ai to drop bombs from aircraft? im using the world war 2 planes from the packaged set that was released recently and want the ai to drop bombs on a town before my squad assaults
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Don't know if the plane is armed with bombs, but you could ofcourse camcreate the bomb right under the plane once you need it.
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If the planes pack came with a readme then you can probably find the ammo name and use a dofire command.
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Either you could use a search and destroy waypoint or similar, together with fire at will etc with only a bomb payload (i havent tested that)
Or you can use a trigger(or waypoint) and the "fire" command ( unit fire ["muzzlename","ammo"] ).
You could possibly tie that with gamelogics tied to waypoints etc for a bit of extra effect like flying enemies, secondary explosions and similar)
Could do the above with coded scripts also - but im clueless on that part, why i mention gamelogics. :)
-Tet
I
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AFAIK I don't think the AI uses bombs as weapons towards anything. Like I removed an A10LGBs 30mm ammo and made it fly in a S&K WP around a platoon of T80s and it did nothing. I dunno about those WWII aircraft but the LGBs need a laser target to be dropped by the pilot. :P
I'm pretty sure they didn't have laser designators in 1944 though. :D :P