OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: MuSe on 12 Jul 2004, 12:11:28
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On my embassy seige mission i want a smoke screen to cover my 3 teams making the assault. How do i added smoke or make AI units throw smoke? Also how do i make things on fire like trucks? for example the mission on the resistance campaign where you meet guba and its a setup, guba leaves and blows village? bludov.
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Try
loon1 fire "smokeShell"
Remember that AI units can see through smoke but human players can't. I have a feeling that JAM smokeshells are opaque to the AI.
If you want to make a truck burn you could use
truck1 setDammage 1
If you have a burn script active (like those incorporated in ECP or FDF) then it will burn.
If you want to blow up something camCreate some explosions.
bang1 = "LGB" camCreate getMarkerPos "bang1pos"
Syntax not guaranteed. Check the weapons and ammo listings for bomb types.