OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: shadow99 on 03 Jul 2004, 05:09:17

Title: Timed Triggers
Post by: shadow99 on 03 Jul 2004, 05:09:17
Anyone else ever get the problem when they'll run an autosave, an often a player will die 2 seconds afterward, and the music never plays the next time?

Obviously, this is because of having multiple properties to one trigger.

So, I was thinking timed trigger. Is there anyway of having that saveGame trigger, and having another synchronized to it that has no means of activation but time? Maybe, one or two seconds after the saveGame has taken place?

This may be confusing, but if you've experienced this problem you'll know what I mean...
Title: Re:Timed Triggers
Post by: shadow99 on 03 Jul 2004, 07:15:11
Stupid really. I should just make a waypoint beforehand.
Title: Re:Timed Triggers
Post by: CrashnBurn on 03 Jul 2004, 08:34:59
This is very simple. Make a gamelogic. Give it 3 waypoints. Sync the trigger to the first waypoint. Give the second waypoint a timeout that you like and in the activation of the third waypoint, put: savegame