OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: hawkins308 on 01 Jul 2004, 07:41:20
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Anyone know how to make the dirt puffs, from bullets impacting be random in size and shape? It would be nice if they lasted longer as well.
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maybe this could work:
-add eventhandler "fired" to all units, to check when some1 shoots
-make the eventhandler exec a script which grabs the bullet.
-now keep track of the bulletpos untill it disappears (hits anything)
-use the drop command to create some brown smoke at the last pos of the bullet.