OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: bored_onion on 29 Jun 2004, 14:01:29

Title: activating a trigger from a script
Post by: bored_onion on 29 Jun 2004, 14:01:29
hey,

I'm kinda new to all this scripting but can get my head around a lot of scripts and make my own if i need to (not very advanced though :P). Anyway, i know that if i want a unit to wait until it continues on its waypoints until something happens then the waypoint needs a condition or a trigger synchronised with it with a condition. However, is there anyway i can attach a script with a condition to the waypoint?For example, if I needed a unit to continue moving when the player selects an action in the action menu (placed using the addaction command).

Any ideas or suggestions greatly appreciated! ;D
Title: Re:activating a trigger from a script
Post by: Terox on 29 Jun 2004, 14:26:05
have the waypoint or trigger activate on condition: boolean

simply have the script that is run from the addaction, make that boolean become true


eg

SCRIPT ENTRY

tx_MoveOn = true

##############################

and the waypoint or trigger
change
Condition:this

to

Condition: tx_MoveOn
Title: Re:activating a trigger from a script
Post by: bored_onion on 02 Jul 2004, 18:17:15
thanks,
it worked great