OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: pazuzu on 29 Jun 2004, 05:16:24

Title: Tracking
Post by: pazuzu on 29 Jun 2004, 05:16:24
Hi, has anyone here used Bullmarket's Tracking Script?

I'm making a map & I want to end the mission by being chased by enemy.

The Idea is we get to extraction boat & enemy is triggered to track our boat.

I can get 1 enemy boat to chase me but I want a group of 5 enemy boats to track my boat.

So I grouped the 5 boats & they all chase untill boat #1 is destroyed.

Then I tried doing the bossgroup=groupthis

But I cant get them all to chase me.

Any idea what I'm doing wrong?

Or is there a better tracking script out there?

Thanks
Title: Re:Tracking
Post by: Artak on 29 Jun 2004, 09:50:46
Hi,
I don't know what you're talking about, but the little I do know is that bossgroup = groupthis should be bossgroup = group this
Title: Re:Tracking
Post by: Terox on 29 Jun 2004, 14:19:07

1) Have a group "move" waypoint with a boolean condition, eg tx_Chasenow

when you want the chase to start, have the boolean = true and setpos the waypoint to the boat you want chasing

loop the setWPpos  command in a script every couple of seconds or so

eg
Quote
#START
~2
? (tx_Chasenow): goto "SKIP"
goto "START"

#SKIP
[Groupname,0] setWPpos (getpos escapee_vehicle_name)
~2
goto "SKIP"

setpos a group waypoint to the boat you want them to chase, loop this every second or so