OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: macguba on 28 Jun 2004, 18:28:42
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Will a loon do a playmove/switchmove when its in cargo in a chopper?
I've tried it with no result: no error message but no animation either. I suspect it just doesn't work but can anybody shed any light on this?
Many thanks.
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One might assume that being in cargo is already an animation and that's why any animation wouldn't work.
I base my assumption on the fact that there are cargo animations listed in your playmove/switchmove reference :)
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Hey macguba !
I'm no expert on this, but AFAIK I think that when a unit is in cargo, they are already playmoving an animation, that of the vehicle itself. Thus the only workaround that I can think of is to loop and setpos the unit and playmove the wanted anim. But darn it, if it's for a cutscene, that'll sure lack fluidity. :-\
Ig.
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/me high-fives Igor
4 seconds ;) ;D
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Lol !
That's 'cause you're an admin' and you can tinker with the site's clock :beat:
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Hehe.. now we're messing up macguba's thread, but I must reply and correct that I'm most definitely not an admin at OFPEC. I'm just a working bee in the deep darks of the missions depot and I have no business in the forum or site settings and the database in the least. :)
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Thanks chaps, I thought as much but just wanted some expert opinion to be sure. It's not important, just a minor detail in an Intro.
I wouldn't worrry about the time thing - the ofpec clock is mad anyway.
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M8, try make a setpos loop on the loons position and then create do the animation.
:beat: *Gets Shot* :beat:
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Oh god no, Armsty!!
Add a bit of laggy environment and the dudes at the cargo are hanging in mid-air doing their moves... ;)
I think the reason why the switch/Play moves won't work is due to the fact that the proxies are given a default anim in the config, like Igor D. already said...
cargoAction[]= {"ManActUazCoDriver","ManActCargo"};
(cargo proxy 'action' from the BIS BRDM)...