OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Mr.BoDean on 26 Jun 2004, 03:06:37

Title: Game Logics and Markers
Post by: Mr.BoDean on 26 Jun 2004, 03:06:37
Do these 2 items count the same as units?

  i.e., would deleting them after they are no longer useful be of any help in reducing lag, or is that a waste of time?  :)
Title: Re:Game Logics and Markers
Post by: CrashnBurn on 26 Jun 2004, 09:45:51
I you're really worried about cutting down on editor placed objects, don't place one if you don't have to. I use object id#'s and coords, whenever possible these days.

Deleting unused objects from the game can never hurt so by all means do so. I doubt markers or gl's are going to yield anything near what deleting a unit or vehicle would, but ... ;)
Title: Re:Game Logics and Markers
Post by: macguba on 26 Jun 2004, 10:59:53
It is definitely not a waste of time.      One or two objects isn't going to make much difference, but it all adds up.   For a few tips on lag reduction see this tute. (http://www.ofpec.com/editors/resource_view.php?id=512)

Title: Re:Game Logics and Markers
Post by: Mr.BoDean on 26 Jun 2004, 12:07:52
OK, thanks, guys.....will do. However, my real problem with excess corpses lying around stems from units made with the "createunit" command.   I have yet to find a solution to that problem.....   :P    :-X

http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=17978 (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=17978)