OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: netta1234 on 14 Jun 2004, 01:03:43

Title: Blooodddd
Post by: netta1234 on 14 Jun 2004, 01:03:43
Hey how about a new script that will make if you get hit by a LAW you will go into pieses or you got hit in the Arm the Arm will go of

more blood more real?
Title: Re:Blooodddd
Post by: Dubieman on 14 Jun 2004, 03:13:24
http://www.ofpec.com/yabbse/index.php?board=12;action=display;threadid=16133

:tomato:


That should solve or stir up mixed feelings on your post.
I wouldn't want to go frickin crazy with this stuff, but up the gore factor. Red rashes are good for some stuff but what can I say... :-\
Title: Re:Blooodddd
Post by: oyman on 14 Jun 2004, 04:48:45
this one named Vijta or something like that realeased a effect pack where the soldiers blow up when shoot them with tank rounds or missles,leaves thier bones on the ground too

o ya here it is

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=06fa4f4bdf6134b052c839ec87b236d2;act=ST;f=4;t=38230;hl=effect+pack (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=06fa4f4bdf6134b052c839ec87b236d2;act=ST;f=4;t=38230;hl=effect+pack)
Title: Re:Blooodddd
Post by: netta1234 on 14 Jun 2004, 15:17:46
ahh shit the readme is russian ehm

what's the init to get soldiers go into pieses?
Title: Re:Blooodddd
Post by: oyman on 14 Jun 2004, 15:28:44
theres a english readme if you scroll down a bit

but heres the code
Code: [Select]
[this] exec "\effectpack\skelet\initman.sqs"
Title: Re:Blooodddd
Post by: Homefry31464 on 14 Jun 2004, 20:32:23
Have you tried the OFPEC Blood Addon (or used ECP)?
Title: Re:Blooodddd
Post by: Dubieman on 14 Jun 2004, 21:15:14
I've tried the blood effects and after a while I just didn't see the use for more splatter when I have to put an init code in a big trigger every time. I just dropped it. If you could point me to ECP that'd be great since for some reason I can never find it... :P

The problem with that oyman is that you have to put the correct code in each inti line of every unit that is affected. A real pain in the ass unless you copy paste 100 soldiers with on variety. ::)
Title: Re:Blooodddd
Post by: Planck on 14 Jun 2004, 22:01:53
You can get ECP here:

http://www.ofpec.com/editors/ecfg/

Download:  ECP Core for the basic ECP



Planck
Title: Re:Blooodddd
Post by: Dubieman on 15 Jun 2004, 00:41:27
Cool this looks good. My ed depot has been unaccesible for the time being so thanks. :)
Title: Re:Blooodddd
Post by: netta1234 on 17 Jun 2004, 18:25:29
maybe you shoud use ofpec blood addons and this effect, shoud make it more realistig,  ;)
but does the skelet come if you shot the soldiers with a normal assult gun?or just with sabot rounds?  ???
Title: Re:Blooodddd
Post by: dmakatra on 17 Jun 2004, 19:53:30
http://www.ofpec.com/yabbse/index.php?board=10;action=display;threadid=17158 - Maybe not a gore script but it's better than that. :D

:beat: *Gets Shot* :beat:
Title: Re:Blooodddd
Post by: DBR_ONIX on 29 Jun 2004, 21:12:33
Is it just me, or would a head shot with a Barret .50 round not just leave a little red mark on the guys head....
Is it possible to check if a round hits the units head, get the direction of the bullet, and drop command to spray some blood?
Would make sniper missions a bit more intersting.. It would show the player if he hit the person in the head etc
- Ben
[Edit] http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=06fa4f4bdf6134b052c839ec87b236d2;act=ST;f=4;t=38230;hl=effect+pack - That thing rocks :D Heres the english code :
Men :
[this] exec "\effectpack\skelet\initman.sqs"
Cars:
[this] exec "\effectpack\careffect\init.sqs"
Tanks
[this] exec "\effectpack\tankeffect\init.sqs"
Planes
[this] exec "\effectpack\aireffect\init.sqs"
Fueltruck
[this] exec "\effectpack\fuelleffect\init.sqs"

Theres a few other things, mainly Res > Skelat (Ish), theres skelatons!! :P
I like the fuel truck explosion.. Oh, put the men code on a car or tank :P
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