OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: TH on 11 Jun 2004, 05:15:20
-
I have a helicopter and a tank, i want the 1 that enters a certain area to die, but only the 1 that enters it, using the activation field not grouping them with the trigger :P
-
Hey TH,
Not sure if I understand you OK... So I'll give you an example of how I'd do it...
Place a repeating trigger and call it DEADZONE
Make the condition, EAST/WEST/RES PRESENT, depending on the side the heli and tank belong to.
In the ON ACT field put the following;
"_x setdamage 1" foreach unit (list DEADZONE)
Think this should work, but not certain the syntax is 100%... Hope this helps... :)
-
"_x setdammage 1" foreach thislist
-
that would make everyone on the side die, i want to allow some west people, but not the chopper or tank 8)
-
Okay here's what you do. You make two triggers in the same area wit the same dimensions. Make it repeating and group one to the tank and one to the heli. Then name the heli and tank
supafly and rock.
Then in the trigger's activation field put
supafly setdammage 1
the one activated by the heli.
Then in the activation field of the tank trigger put
rock setdammage 1
and walla I think your problem is solved. :)
-
i alrdy thought of that, it would work if i didnt have my tank and heli alrdy grouped to a different trigger :P thx anyway. i need someway to do it thro the condition field, my helis name is c1 and i tried putting in c1 present but that doesnt work :-\
-
Activation box: East or whoever it is present
Condition: c1d in thislist
On activation: c1 setdammage 1
The game automatically names the drivers, gunners and commands of vehicles.
c1D
c1G
c1C
Sometimes you need to refer to the crew rather than the vehicle itself to make things work as you want.
-
Just in case you didn't know...You can group as many triggers to a unit as you want, or you can use this trigger condition-
Activation: Anyone Present
condition:
(("_x in thislist" count [unit1, unit2]) > 0)
On Activation:
whatever you want.
Use your vehicle names where unit1 and unit2 are. This is tested and works.
-
thx guys got it to work ;D