OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: ACF on 10 Jun 2004, 20:22:59

Title: Nearly-invisible targets
Post by: ACF on 10 Jun 2004, 20:22:59
In response to yet another problem for which the solution is invisible targets that no-one can find (logical, I suppose), I'm feeling bound to offer my part-solution.  

I am terming these 'null' targets because, as they stand at present, they are not invisible, they are merely not obvious.

Please give 'em a go.  If they meet the functional need I don't think it's a big jump to get them to the next, and maybe final, level. Though I will need a leg-up.

Happy DoFiring . . .
Title: Re:Nearly-invisible targets
Post by: ACF on 10 Jun 2004, 20:31:02
Hmm, . . . more invisible than I thought!  Let's try again.
Title: Re:Nearly-invisible targets
Post by: Homefry31464 on 10 Jun 2004, 20:52:21
Glad you did something like this, no more searching for that seemingly non-existant link.
Title: Re:Nearly-invisible targets
Post by: Nulear_Man on 21 Jul 2004, 07:56:01
I Know how you can Create units that are invisible to ais

just put this In the config.cpp

Camouflage=0; // cant be Seen
audible=0; //cant be heard
Title: Re:Nearly-invisible targets
Post by: DBR_ONIX on 22 Jul 2004, 19:33:24
I've got a mirror of the invisible targets, if you anyone needs them..
http://www.dbrweb.co.uk/hosted/InvTargetsAddon.zip

I'm not sure when you said " is invisible targets that no-one can find".. didn't know if you mean in game or the site to download them :P
- Ben
Title: Re:Nearly-invisible targets
Post by: Nulear_Man on 29 Jul 2004, 12:12:10
so did any one try my way?
sady they only work on AI (Too bad)
:(
Title: Re:Nearly-invisible targets
Post by: havocsquad on 31 Aug 2004, 14:31:35
Hey, BAS has their own invisible targets in their Tonal & OPFOR pack.  Those seem to work fairly well too.

Not sure if any of you took a look in the BAS Misc objects section.